Katherine Britt
I am an illustrator, concept artist, and recent graduate from Laguna College of Art and Design graduate. I'm always looking for new challenges and opportunities.
EXPERIENCE
Freelance Game Artist — 2018 to present
Freelance Game Artist — 2018 to present
EDUCATION
BFA in Game Art (2022)
Laguna College of Art and Design Summa Cum Laude Cumulative GPA: 3.92
SKILLS & SOFTWARE
Concept design Digital painting 3D modeling Lighting and material Setup Texturing
Photoshop, Clip Studio Paint, Procreate, 3DS Max, Zbrush, Maya, Unity, Unreal, Marmoset, 3D Coat, Substance Painter
Concept art and card illustration for Hunter Gatherer by Archipelago Games (2019-2020)
Card illustration for Nexus Crisis by Valiant Pixel Studios (2020-2021)
Lead concept artist for Catch My Tail! led by Juhee Kong (2019-2021)
Concept art and illustration for Thy Will Be Done, led by Brian Escobedo (2020-2021)
Costume designer for Nightmare World by Accidental Game Studios (2022-2023)
Book Illustration & Marketing — 2018 to Present
Poster design for Shelflove Crate’s “Page to Screen” box (2019)
Playing card illustration for Fairyloot’s “Witches Be Crazy” box (2019)
Dust jacket illustration for the Fairyloot edition of Eight Will Fall
Tarot card illustration for Fairyloot’s June, July, August, and September cards (2020-2021)
Dust jacket illustration for A Court of Books and Family’s Illumanae Files jacket (2020)
Dust jacket illustration for the Litjoy Crate edition of The Princess Will Save You (2020)
Illustration and logo design for Kit Micheal’s The Chartron Chronicles (2020)
Poster design for the Fairyloot release of Blood & Honey (2020)
Character Illustrations for Julian Equinozio’s Arrow- Minded Games (2020-present)
LCAD TA- 2022
RMCAD Illustration Professor - 2023 to Present
EXHIBITIONS
Crocker Museum Self Portrait Show — 2016, Best in Medium (Digital)
EDUCATION
Laguna College of Art and Design, Laguna Beach, CA
Major: Game Art, emphasis in Concept Art. 2017 - 2022 Summa Cum Laude
SKILLS & SOFTWARE
Concept Design
Digital Painting (Photoshop, Clip Studio Paint, Procreate)
Hard Surface Modeling (3DS Max)
Character and Creature Modeling (ZBrush)
Lighting and Material Setup (Unity, Unreal, Marmoset) Texturing (Photoshop, 3D Coat, Substance Painter)